home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
3do_gen_dbre_stnwalas.3do
< prev
next >
Wrap
Text File
|
1999-11-15
|
4KB
|
122 lines
# MODEL 'gen_dbre_stnwalas.3do' created from 'D:\jones3dpc\the laboratory\gen_dbre_stnwalas.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:nub_wall_rock_rough_small.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.003867
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.003867
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME DBRE_STNWAL_AS
RADIUS 0.007606
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.006125 0.001031 0.003867 0.000000 0.000000 0.000000 1.000000
1: 0.001125 0.005493 0.002414 0.000000 0.000000 0.000000 1.000000
2: 0.006125 0.004233 -0.001553 0.000000 0.000000 0.000000 1.000000
3: 0.002875 -0.005493 -0.002414 0.000000 0.000000 0.000000 1.000000
4: -0.003375 -0.005606 0.000950 0.000000 0.000000 0.000000 1.000000
5: -0.006125 0.003546 -0.001855 0.000000 0.000000 0.000000 1.000000
6: -0.003375 -0.004349 -0.001911 0.000000 0.000000 0.000000 1.000000
7: -0.001125 0.002402 -0.002358 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 6
0: 0.919244 -0.679526
1: 0.930183 -0.718264
2: 0.869575 -0.716462
3: 0.881157 -0.686773
4: 0.908747 -0.703061
5: 0.912301 -0.740497
VERTEX NORMALS
# num: x: y: z:
0: -0.667156 0.157196 0.728143
1: 0.334727 0.636905 0.694486
2: 0.458927 0.615772 -0.640477
3: 0.456153 -0.786600 -0.416154
4: -0.154116 -0.817199 0.555368
5: -0.582670 0.554857 -0.593826
6: -0.523230 -0.540995 -0.658449
7: -0.008358 0.483466 -0.875323
FACES 10
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 5, 0
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 2 4, 3 6, 3
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 3 0, 0 5, 0 6, 3
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 0 1, 1 7, 4
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 2, 5 7, 4
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 2 6, 3 5, 0 7, 4
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 3 1, 1 0, 0
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 2 1, 1 4, 3
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 5 1, 1 3, 2
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 5 3, 2 7, 4
FACE NORMALS
# num: x: y: z:
0: -0.434749 0.824446 0.362329
1: -0.196117 -0.897711 -0.394528
2: -0.934998 -0.324682 -0.142692
3: 0.125748 0.804526 -0.580453
4: -0.164210 0.861429 -0.480599
5: -0.086873 -0.036947 -0.995534
6: 0.339463 -0.257007 0.904827
7: 0.456848 -0.295901 0.838888
8: 0.560149 -0.256886 0.787555
9: 0.096209 0.055803 -0.993796
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 DBRE_STNWAL_AS